Tomodachi Life Enka

  • Jul 04, 2018 HOW TO PLAY TOMODACHI LIFE ON PC (Windows Only). English Location: United States Restricted Mode: Off History Help About. Tomodachi Life is a fantastic video game which has awesome graphics.Its story is very much interesting and very highly recommended game since a couple of periods.
  • In Tomodachi Collection: New Life and the Korean version, the door to the backyard is solid glass while in Tomodachi Life, it is tiled glass. In Tomodachi Collection: New Life and the Korean version, when rocking a 1-day old baby, the live-action hands will be shown in a holding position. In Tomodachi Life, the hands are in a rocking position.
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Tomodachi Life

Also known as: Tomodachi Collection: Shin Seikatsu (JP), Chingu Moa Apart (KR)
Developer: Nintendo SPD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: April 18, 2013
Released in US: June 6, 2014
Released in EU: June 6, 2014
Released in AU: June 7, 2014
Released in KR: July 17, 2014

This game has unused graphics.
This game has unused models.
This game has unused music.
This game has unused text.
This game has regional differences.
This game has revisional differences.

This game has a notes page

In Tomodachi Life, Heavy Metal was replayed both with Metal and Rock, and Enka was replaces by Ballad. As Tomodachi Life, although the player cannot compose music, the player can edit their lyrics however you would like. The gamer can put item/food-related lyrics which will add thought bubbles above the Mii of what is being described. 10:00am-11:00am: Magic Show; 2:30pm-4:30pm: Tomodachi Quest; 5:00pm-9:00pm Night Market; 9:00pm-11:00pm: Tomodachi Quest(3). Tomodachi Quest only playable once daily: Cafe: Have an islander confess his/her love: Guys' Hangout and Grils' Hangout. Randomly happen. Pity Party, when someone is Sad: Observation Tower(3) Get a gift to an islander who. In Tomodachi Collection: New Life and the Korean version, the door to the backyard is solid glass while in Tomodachi Life, it is tiled glass. In Tomodachi Collection: New Life and the Korean version, when rocking a 1-day old baby, the live-action hands will be shown in a holding position. In Tomodachi Life, the hands are in a rocking position.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre.

While it received two spiritual successors in the form of Miitomo and Miitopia, we still haven't gotten any news of a direct sequel.

  • 2Unused Text
  • 3Unused Music
  • 4Unused Models
  • 5Unused Graphics

Sub-Pages

Notes


Tomodachi Life Enka Lyrics

Regional Differences
Way. Too. Many. Changes.

Tomodachi Life Enka Usa Restored

Unused Text

Enka Lyrics

Located in message/Song/Song_xx_LZ.bin/ArcBase (replace xx with the corresponding Language Code) are lyrics for the Enka song, which was removed from all International releases of the game. It's unknown if there were ever any plans to localize the song for a broader audience or if these are placeholders.

A more accurate translation of the song's lyrics can be found at the Regional Differences section for the Concert Hall.

Japanese (used)US_EnglishEU_English
ふられ わかれてReject and say goodbyeEU_English
あまざらし のIt's left out in rain
おもいでCan you
どなたかdo it that
けして くださいdelete my memory
やきついた あなたYou are branded on my heart
あなた の かげYour dear feature
なげたThe ring
ゆびわ とわ に きゆwhich I threw never returns
あめ のIn the rain
くいなばしKu i na ba shi

Unused Music

Funniest Tomodachi Life Songs

Enka

Located in sound/clone_sound.bcsar are BGM_SONG_ENKA_CLICK.bcseq and BGM_SONG_ENKA.bcseq – the music sequence files for the Enka song, which is exclusive to the Japanese version of the game. Sadly, the sequences appear to have been blanked out from both files in the international versions of the game, but the instrumentation is still intact in the BANK_ENKA.cbnk file.

Unused Models

TestCube

Located in model/sample_TestCube_LZ.bin is... How surprising, an untextured cube! Likely a leftover example from the SDK.

offscreen

Enka

In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.

  • TestCube

  • offscreen

  • A better look at the texture used by offscreen. It's internally called image256.

Unused Graphics

To do:
There are more in-game placeholder graphics.

Placeholder Logos

The banner for the Japanese version of the game, on an American console with the language set to English.

The banner data for the original Japanese release of the game contains placeholders for localized versions of the game's logo.

While technically used, these placeholder logos can only be seen by trying to play the Japanese version of the game on a modded out-of-region console.

  • America
  • English

  • French

  • Spanish

  • Portuguese

  • Europe
  • English

  • French

  • German

  • Italian

  • Spanish

  • Dutch

  • Portuguese

  • Russian

Internal Project Name

The game's internal project name is 'clone', according to the sound/clone_sound.bcsar archive and many of the sound files contained within. This is further evidenced in the partial 3DS lotcheck document that was contained in the December 21st, 2020 Nintendo leak (located in Documents.7zDocumentsセキュリティチーム運営プロジェクトKnock_And_Talk_directcnotact報奨金制度LEGO抽出CTRdata.xls), which also references the game by this name.

Revision Differences

Please elaborate.
Having more detail is always a good thing.
Specifically: What exactly changed in version 1.1? Nintendo's own changelogs usually aren't of much use here because of how vague they are.
To do:
Document the demo versions.

Version 1.1 - released June 6, 2014 - enhances gameplay stability and performance.

Version 2.0 was released exclusively in Europe on October 16, 2015, adding the option to play the game in Dutch.

(Source: https://en-americas-support.nintendo.com/app/answers/detail/a_id/8178/~/how-to-update-tomodachi-life , https://www.perfectly-nintendo.com/tomodachi-life-new-update-available-ver-2-0-item-distribution-extended/)
The Tomodachi series
Nintendo DSTomodachi Collection
Nintendo 3DSTomodachi Life
Related Games
Nintendo 3DSMiitopia
iOS/AndroidMiitomo
Retrieved from 'https://tcrf.net/index.php?title=Tomodachi_Life&oldid=965604'
Tomodachi Collection
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Ryutaro Takahashi [1]
Producer(s)Yoshio Sakamoto[1]
Designer(s)Masanori Nakagawa[1]
Composer(s)Daisuke Shiiba
Asuka Ito
Riyu Tamura[1]
Platform(s)Nintendo DS
Release
  • JP: June 18, 2009
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Collection[a] is a life simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.

Gameplay[edit]

The cast consists entirely of Miis. Players can transfer Miis directly from their Wii console to their Nintendo DS or create new ones using the in-game Mii Maker. The player can choose the personalities of the Miis with up to 16 combinations of personalities. The player then helps their Miis with their problems, such as making friends and performing everyday tasks, as well as giving them clothes, food, and special items to help them gain experience. The Miis can interact with each-other in relationships such as friendships. When a Mii gains enough experience, they level up and collect rewards. New areas and shops are unlocked on the island by playing the game and meeting various conditions, such as the Question Hall, where you can ask your Miis anything as well as making them vote on a certain choice.

Tomodachi

Development[edit]

Because the Nintendo DS didn't have Miis in the first Nintendo DS Games (Miis were released on November 19, 2006 on the Wii), the Miis were be shown in various Wii games like Wii Play, Wii Sports, Wii Music and most other games. Miis first appeared on the DS two years later in 2008, in Personal Trainer: Walking, and this game was released in 2009, one year later, only in Japan on June 18, 2009. This game were released only in Japan, but the first was translated on November 9, 2013, in American English by jjjewel, a US English fan.[citation needed]

The game was developed by a small, young team at Nintendo SPD Group No.1 with Yoshio Sakamoto as a producer. According to an interview, it was originally titled Otona no Onna no Uranai Techou (大人のオンナの占い手帳, lit.'Fortune-telling Notebook for Adult Women') and only featured female characters. A western release was considered, according to an interview with Gamekult.fr, however, issues with localizing the vocal synthesizer software to handle English words (which were resolved in Tomodachi Life) caused the release to be cancelled. However, a ROM created in 2013 by jjjewel exists, which translates the game's text into English but retains the original Japanese voices. Other unfinished changes include the fact that some of Mii News is still in Japanese (like the logo in the top screen while there is news) and other small parts in-game. The Songs' default lyrics are partly in Japanese and partly in English.

There is a function only found in the Japanese version of Tomodachi Life that allows you to call the Mii from the Tomodachi Collection, and you can copy and transfer the Miis onto the 3DS, but the newly created Miis are added in the Mii Studio. It is not possible to send the Mii to the Tomodachi Collection from Mii Maker.

Sequel[edit]

A sequel for the Nintendo 3DS titled Tomodachi Life was released in Japan on April 18, 2013, and on June 6, 2014 in North America and Europe.[2][3] The game was the best-selling game in Japan during the week of its release, selling about 404,858 units.[4]

Reception[edit]

Famitsu gave Tomodachi Collection a rating of 29 out of 40.[5] It was the best-selling game in Japan during the week of its release, selling about 102,000 units.[6] By September 28, 2009, it had sold 1.15 million copies in total, making it the fourth-best selling game in Japan in the first half of the 2009 fiscal year.[7] At the end of the 2009–2010 fiscal year on March 31, 2010, Nintendo reported that the game had sold 3.2 million units.[8]

Notes[edit]

Tomodachi Life Rap Lyrics

References[edit]

  1. ^ abcd'Official Japanese Iwata Asks with Tomodachi Collection staff'. Nintendo. Retrieved 2009-10-08.
  2. ^http://www.ign.com/articles/2014/04/10/tomodachi-life-could-be-nintendoas-next-animal-crossing?abthid=534687ec7eb0922a6f000012
  3. ^http://www.nintendo.co.uk/Games/Nintendo-3DS/Tomodachi-Life-871968.html
  4. ^Sahdev, Ishaan (April 24, 2013). 'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. Siliconera. Retrieved May 18, 2021.
  5. ^'Revue de presse internationale' [International press coverage] (in French). Gamekult. Retrieved 2009-10-12.
  6. ^John Tanaka (2009-06-26). 'Virtual Miis Rule in Japan'. IGN. Retrieved 2009-10-12.
  7. ^2009年度上半期のゲーム市場規模は前年度同期比10.5パーセント減 [Gaming market decreased 10.5 percent in the first half of the 2009 fiscal year] (in Japanese). Famitsu. 2009-10-01. Retrieved 2009-10-12.
  8. ^'Nintendo Fiscal year report'. GameSpot. 2010-03-31. p. 1. Retrieved 2010-05-06.

External links[edit]

  • Official Site(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tomodachi_Collection&oldid=1025525831'